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Global Skills and Digital Literacies | ELTOC 2020

 

Global Skills

You’ve probably heard of 21st-century skills, also known as ‘global skills’. These are the skills, competences and attitudes considered important in our increasingly globalised world. As educators, we are increasingly expected to help our students develop them, whatever subject we may teach. Global skills cover several areas – for example, communication and collaboration, creativity and critical thinking, intercultural competence and citizenship, emotional self-regulation and well-being – and, of course, digital literacies.

Global skills are clearly interconnected, and digital literacies can be seen as a thread that runs through all of them.

Defining digital literacies

What exactly are digital literacies? You’ll notice that I use the term ‘literacies’ in the plural, rather than ‘literacy’ in the singular, although you will come across both terms. This is in keeping with current theoretical views of literacies as a complex plural concept, rather than a single skill or ‘thing’ to be learned (e.g. Lankshear and Knobel, 2011).

If you google the term digital literacies, and you will find many possible definitions. Many define digital literacies as finding and analysing information online, or of knowing how to use computers; others define digital literacies in terms of employability. Although these are all important areas within digital literacies, we prefer a broader definition, as follows:

Digital literacies (are) the individual and social skills needed to effectively interpret, manage, share and create meaning in the growing range of digital communication channels.

Dudeney, Hockly & Pegrum, 2013:2

This view of digital literacies includes the ability to not only use hardware and software safely and appropriately (‘computer’ or ‘IT’ skills), and the ability to find, share and create information (‘information literacy’), but also the ability to deploy a range of social and communication skills in using technologies to create meaning and to communicate with others in socially and contextually-appropriate ways. This definition covers not just skills and knowledge, but also attitudes and social abilities; it conceptualises digital literacies as not just a means to an end but as an integral part of living and communicating in a digitally globalised world.

Digital literacies and English language teaching

Definitions are all very well, but what do digital literacies mean for the English language teacher? Surely our job is to teach language, rather than digital skills? The answer is that it is relatively easy to combine a focus on English language with a focus on digital literacies, within a communicative language teaching approach. We can divide digital literacies into several key areas or domains (communication, information, collaboration, and redesign), and within that, identify more specific digital literacies (Dudeney, Hockly & Pegrum 2018). For example, we can talk about data literacy, mobile literacy, information literacy, and many more. Once we’ve broken down the concept of digital literacies into smaller and more manageable subskills (or literacies), we can then choose to focus on some of themin the English language classroom, alongside work on the language itself. Clearly, we want to focus on those digital literacies that are of most relevance to our students and our teaching context.

Digital literacies activity: memes

Here is one simple example of an activity that can develop our students’ digital literacies in the area of redesign: working with memes in the English language classroom.  An Internet meme is an image, text or video that is shared via the Internet, added to or changed by users, and then shared again. Understanding and creating memes is an example of remix literacy. Remix literacy is the ability to re-purpose or change already-made digital content to create something new. In class, show your learners a few examples of recent or famous image memes and ask them to describe (or show) other image memes that they know about. Put your learners into pairs, and assign each pair a meme. Ask your learners to visit the site to research their assigned meme, and to also create their own version of the meme. Your learners can create their meme on paper, or if they have access to Internet-connected laptops/mobile devices, they can use a meme generator site to create their meme electronically. Regroup your learners and ask them to share what they found out about their meme, and to share their version of it. To round up the activity, ask your learners to vote on which meme they thought was the most interesting, original, political, unusual or funny. The activity provides learners with reading, speaking and writing practice, all within a focus on remix literacy.


ELTOC 2020

I hope this is useful. I’ll be expanding on this in my upcoming session at ELTOC 2020. I look forward to seeing you there!


Nicky Hockly is the Director of Pedagogy of The Consultants-E, an award-winning online training and development organisation. She has worked in the field of English Language Teaching since 1987, is an international plenary speaker, and gives workshops and training courses for teachers all over the world. Nicky writes regular columns on technology for teachers in ETP (English Teaching Professional) magazine, and in the ELTJ (English Language Teaching Journal).


References

Dudeney, G., Hockly, N. & Pegrum, M. (2013). Digital Literacies. London: Routledge.

Dudeney, G., Hockly, N. & Pegrum, M. (2018). Digital Literacies Revisited. The European Journal of Applied Linguistics and TEFL, 7, 2, 3-24.

Lankshear, C. & Knobel, M. (2011). Literacies: Social, cultural and historical perspectives. New York: Peter Lang.

 


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5 Easy Classroom Activities Involving Movie Trailers

Teenagers watching a movieAlmost thirty years ago, when I first started teaching, the use of feature films in the classroom was considered a ‘Friday afternoon treat’ – something to give the students as a reward and, perhaps in some cases, to give teachers a chance to catch up on some marking! Some schools used movies randomly and at inappropriate levels, meaning students often got little to nothing in terms of language learning.

Having originally studied Film at university I was always keen to use movies in class, and some years later I ran a series of workshops for teachers on the use of video in the classroom (‘video’ gives an idea of exactly how long ago that was) and how to maximise learning opportunities. I offered a selection of lesson ideas I’d used to good effect in my own classes and now 25 years later, with increased online access to materials that are often not subject to copyright issues within an educational context, I’m sharing a few of those ideas here!

Why use movie trailers?

These ideas will concentrate on movie trailers specifically as promotional tools studios use to get audiences interested in films coming soon. The interest level in trailers is unquestionable – being among the top five forms of video content viewed by users (as an example, Marvel’s Avengers Endgame trailer had 129,527,344 views at the time of writing).

You can find trailers on YouTube or sites like iTunes Movie Trailers. A typical trailer will be between 2 and 3 minutes long, although teaser trailers – those released sometime before the movie’s planned release – will be shorter, and typically give less of the plot away, aiming to create a general mood instead (these can be useful in their own right).

You should ensure you are not breaking any copyright laws in your use of movies in class and be aware of the suitability of the subject matter for the students you are teaching. Note that the majority of trailers will be suitable for class use, but ‘red band trailers’ are those which feature violence and/ or abusive language.

1) Pick a Movie

If you do show movies in your school, as part of a ‘movie club’ or similar, trailers can provide an excellent opportunity to decide what movies are shown, while encouraging students’ analytical and presentation skills!

Method: Show three trailers. Students divide into three groups according to which movie they would prefer to see. Within each group, they decide what it is about their choice that appeals to them. A help guide could be provided with keywords to assist them: words like genre/ stars/ director/ themes etc. After half an hour, selected representatives present their choice reasons to the broader group. After presentations, the choice is put to a class vote.

2) Film Pitch

This is a more ‘drama’ based version of the ‘pick a movie’ idea and uses the concept of familiar social events such as the Cannes Film Festival etc. where filmmakers will try to sell their films to would-be studio buyers.

Method: Show a trailer and ask the students to consider it along the lines of stars/ genre/ look and feel/ what they saw. Invite students to write a ‘pitch’ for the movie, as if they were the maker. Their job is to pick out the most positive points about it and why people would want to see it. The second group of two/ three students will act as a ‘movie producer panel’ who can buy a movie. Their job is to decide whether they would buy the film in question, based on the quality of the presenters’ persuasive powers.

3) Red Light/ Green Light

This is a variation on Film Pitch, which doesn’t even need a trailer!

Method: Students in small groups come up with their own ideas for a film, and present a 2-minute ‘pitch’ of it to a panel of students who will decide whether their ‘studio’ will give it the green light (make it), or a red light (turn it down).

4) What Happens Next

The point of a trailer is to give a feel for what the movie will be about, without giving the whole plot away (some do this better than others). They often use ‘tropes’ – a movie language shorthand which allows an audience to see there is enough in the movie that reminds them of things they have previously liked without being ‘exactly the same’. If you have students who are interested and watch movies in their own time and depending on your class subject, this can work as a fun ‘warmer’ exercise.

Method: Show a trailer and ask students what they think will happen in the movie. Students can work in pairs or individually and either fill in a response or call out suggestions (from experience these can be humorous or serious, depending on your class…). If you are using an old movie then you can tell them who was closest (although they may have seen it), if it’s a new film then there will be a period of waiting before the answer is revealed…

5) My Favorite Genre:

… a fun self-study preparation/ classroom presentation project for classes who have an interest in movies.

Method: explain to students what a ‘genre’ means in film terms. This can be a fun classroom warmer to encourage students to take part: in the past I’ve put genre headings up on a board (e.g. Western, Sci-Fi, Horror etc.), and provided post-it notes of terms or words such as ‘Ghost’, ‘Horse’, ‘Time-travel’ etc. then asked students to put them under the appropriate genre. Students can then add their own elements under the genre they think is most fitting.

To extend this ask students to think about what their favourite genre is and tell them to find a trailer which they believe demonstrates this genre. Students can do this in their own time and present it to their classmates, pointing out what ‘genre’ elements it uses. This can lead to interesting discussions around cross-genres and storytelling techniques.

How do you use movies in the classroom? Let us know in the comments below!

 


 

Simon Bewick worked in ELT for 25 years and has watched movies for nearly 50. He is the author of several short story collections for both adults and young adults, available on Amazon. He writes about films, literature and culture on his website bewbob.com


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Teaching English with Technology | ELTOC 2020

We know that with fast-paced change, it can be difficult to keep up with the latest trends. Jargon heavy instructions for unfamiliar technology can make getting started intimidating. And with so many Edtech innovations on offer, it can be difficult to know which solutions actually make a valuable difference to a student’s learning.

As a result, publishers have a duty to keep on top of trends and to experiment with technology. We challenge our own assumptions about technology and are always trying to learn how Edtech can benefit learning and help teachers to realise these benefits in their individual situations.

At Oxford University Press, some of that work is done by the Partnerships Team

The Partnerships team

The ELT Partnerships team.

We’re responsible for a lot of the English Language Teaching division’s partnerships with external companies and we work with a huge range of partners, from the start-up community all the way to the famous tech giants. In many of these relationships, we find innovative new ways to include Oxford content in the partner’s product.

This is a great way to help the quality educational material OUP produces to reach new audiences around the world, but it can also lead to deeper relationships, where we start offering a partner’s product in the packages that we offer to learners.  For example, our relationship with Lingokids has evolved from offering our content in their platform to their app being directly integrated into some of our primary courses.

This way of working helps us to learn more about technology companies can enhance our content and how their products are used by learners and teachers, before making a decision on whether we could include them directly in our courses. As a result, we can improve our technology solutions, for teachers with effective support on how to use them with their learners.

This also allows us to innovate with exciting new technologies.

We keep a close eye on the new technologies that have the potential to disrupt education, such as augmented reality, virtual reality and artificial intelligence. By working with partners, we can experiment with how new developments might be applied to English language learning.

For example, we worked with VictoryXR, an award-winning virtual reality developer, to create the first language learning VR experience using Oxford materials. Designed for learners in China, the product immerses the user in real-world scenarios, such as travelling through airport security or introducing themselves to a stranger, for unrivalled authentic English practice.

We were a content partner with Google for the launch of Expeditions AR tours, providing learning content to be used in augmented reality experiences that are freely available through the Expeditions app. Since then, we have worked on a variety of pilots to investigate the pedagogical benefit that using AR can provide. We have also developed multiple experiences for use with smart speakers at home, to test how artificial intelligence can help extend meaningful, independent language learning outside the classroom.

By working with partners, we interact with the world’s leading experts in Edtech, who are constantly innovating. As a result, OUP is constantly learning about new ways technology can benefit language learning and, just as importantly, the frustrations and issues it can cause when teachers try to implement it.

So, we’re here to answer your questions at ELTOC 2020

As part of OUP’s ELTOC conference in February 2020, we’ll be running a session designed to give you an introduction to all things Edtech. We’ll explore some of the most popular technology buzzwords, such as the difference between augmented and virtual reality or what artificial intelligence actually means, all easy to understand language and with real examples of free products you can use to get started and tips for how to implement them in your lessons.

We’ll also be answering your questions about Edtech and the future of digital products. This is your chance to clarify anything you don’t understand, ask for tips with a particular technology or start a discussion on something that interests you! Sign up to our ELTOC 2020 waitlist for more information.

For the chance to have your queries featured in the presentation, please submit your ideas or questions by commenting below.


Harry Cunningham is an Innovation Manager at Oxford University Press in the ELT division. He’s focused on enhancing and bringing OUP’s English Language Teaching content to life with the latest and best technological solutions.


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The Complete Guide to Running a Blended Learning Course

Blended learning - students working together on laptopsWhat is blended learning?

Blended learning is both flexible and dynamic. By ‘flexible’, I mean it is not just one thing (a fixed combination of X and Y) but rather, it can be many things depending on your teaching context. By ‘dynamic’, I mean that the components which make up blended learning are constantly changing. A recent incarnation of blended learning, for example, involves students donning headsets and practising a talk in VR (Virtual Reality) in preparation for giving a presentation in real life.

The classic definition of blended learning combines teaching in a ‘bricks and mortar’ classroom with web-based learning. The latter is usually ‘online’ but could be ‘offline’ and might not even involve the Internet at all, such as doing exercises on a CD-ROM or using a ‘native’ app – an app which ‘lives’ in your mobile phone and does not require a Wi-Fi connection to function.

Another approach to blended learning involves blending the use of print and digital resources, effectively combining the traditional and the new, analogue and digital.

 

When should teachers use blended learning?

In a very narrow definition of blended learning (such as face-to-face plus online) the answer to this question is: when studying online is a realistic, feasible option. In a broader definition of blended learning, such as that described by Sharma and Barrett ‘face-to-face plus an appropriate use of technology’ (Pete Sharma & Barney Barrett, Blended Learning, Macmillan, 2007), the answer is: ‘All the time!’ In other words, teaching in this new digital age should use the technologies which students meet in their everyday lives, such as the Internet, laptop, smartphone and tablet.

 

Why blend?

There are many reasons why teachers decide to run a blended learning course, as opposed to (say) a 100% classroom course like those I ran when I first started teaching, or a 100% online course.

One is time. There’s simply not enough time in a course to cover everything. Moreover, some language areas are really suited to be studied outside the classroom. Extensive reading and practising difficult phonemes, for instance.

Combining the best of the classroom (live interaction with the teacher and classmates) and the best of technology (anytime, anywhere guided practice) in a principled way can produce a ‘better’ course for students. In other words, the best of both worlds.

 

What is the value of blended learning?

Flexibility is one advantage. Students taking a blended learning course are frequently offered choices. We all know a class of 12 comprises 12 individuals, displaying different learning preferences. Students can match their path through the material to suit their own learning style and approach.
Similarly, from the teacher’s point of view, blended learning enables the implementation of ‘differentiation’.

We are all familiar with the restrictions imposed by the teaching timetable. The English language lesson is at 16.00 on Thursday. Yet this is the age of u-learning, ubiquitous learning. The distant part of a blended learning course can be done anywhere, anytime – in a coffee shop with Wi-Fi, at the airport, in a hotel … , this ‘best of both worlds’ (the classroom and online) is a key feature and benefit of blended learning.

 

Different approaches to blended learning

The approaches taken to blended learning are as many and varied as the different types of teaching: YL (young learners), business English, CLIL (content and language integrated learning). One common approach would be to issue the students with a printed coursebook and have them use the code on the inside to access their online digital materials. I focus particularly on this approach in my series of articles on running a blended learning course.

 

Different types of digital activities

Here’s a snapshot of the vast range of tools available for blended learning:

 

  • a vocabulary memory game on an app to review new language
  • a podcast; students can listen as many times as they wish, using the pause and the slider to listen intensively to selected parts
  • a video, with on-demand sub-titles or a transcript
  • a discussion forum; students answer a question before their in-class lesson. The additional time helps develop critical thinking skills and contrasts the real-time pressure to reply in the classroom

 

How to run a blended learning course

Looking for some practical advice and tips on running a blended learning course? Read my complete guide to help you prepare, set-up and run a blended learning course:

 

Download the guide

 

References

Blended Learning, Pete Sharma & Barney Barrett (Macmillan, 2007)

 


 

Pete Sharma is a teacher trainer, consultant and ELT author. He works as a pre-sessional lecturer in EAP (English for Academic purposes) at Warwick University, UK. Pete worked for many years in business English as a teacher trainer and materials writer. He is a regular conference presenter at IATEFL (International Association of Teachers of English as a Foreign Language) and BESIG (Business English Special Interest Group) conferences and has given plenary talks and keynote speeches at conferences around the world. Pete is the co-author of several books on technology including Blended Learning (2007), 400 Ideas for Interactive Whiteboards (2011) in the Macmillan ‘Books for Teachers’ series, and How to Write for Digital Media (2014), and most recently Best Practices for Blended Learning. Pete was the Newsletter Editor of the IATEFL CALL Review (2008-2009) and has a Masters in Educational Technology and ELT from Manchester University.


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Using Video and Story in the classroom | Jamie Keddie

Let’s start with a video – a short film that was commissioned by the Irish Film Board in 2009.

Its title is, quite simply, “Teeth”. Perhaps you’ve seen it before?

Teeth from Noreen Fitzgerald on Vimeo.“Teeth”: directed by Ruairi O’Brien and John Kennedy, and produced by Noreen Fitzgerald.

I wonder what you thought of that? I have used this short film in a number of teacher training contexts. Speaking from experience, I know that it has a particularly wide appeal. Regardless of people’s age or background, it seems to be universally enjoyed.

There are other reasons why, as a teacher, I am attracted to “Teeth.” I love its economical simplicity. This is a story reduced down it to the essential ingredients only. The lack of spoken dialogue forces us to work with the visual narrative – the story told in moving images. At under two minutes long, I have heard “Teeth” referred to as a “super short film”. This is important as it ensures that we don’t have to worry about turning the classroom into a cinema – another key consideration.

But most importantly, it’s the story that I love. The bite-sized narrative allows us to explore some fundamental issues of what it is to be human: friendship, schadenfreude (link here: https://en.wikipedia.org/wiki/Schadenfreude), and justice – all wrapped up in one delightful comedy.

So what would you do with it in the classroom?

It’s a question that I have asked many language teachers in many parts of the world. Perhaps the most common ideas are to introduce a topic (e.g. fishing, practical jokes, friendship, or teeth) or to practise a grammar point (e.g. the present continuous to talk about what the two characters are doing).

Either of these ideas might be quite successful, but I can’t help thinking that they underuse the video and neglect the story that it offers.

What do I mean by that? Well, it is important for teachers to be aware that there is never just one story. We might read the same book, watch the same film, or listen to the same podcast. However, we all experience it in a different way.

We make different connections and associations. We ask silent questions and make predictions. We look for meaning and interpret symbols. We judge protagonists and evaluate their decisions. We identify with characters and form bonds with them. We put ourselves into the story and adopt experiences as if they were our own. We find our own stories within the story. We make our own meaning.

In the language classroom, it is this divergence of interpretation that can make a short film like “Teeth” such a powerful piece of material.

But how do you harness that power? How do you turn a 2-minute narrative into a meaningful discussion of the story? Join me at ELTOC 2020 to find out.


ELTOC 2020ELTOC 2020

How do you use video in your classroom? This is a question that I have been asking teachers ever since YouTube was launched in 2005. Over that time, I have come to a conclusion: there is a tendency for us to focus on the video and neglect the story that it offers. In my ELTOC talk, I would like to share some activities in which technology takes a backseat and good old-fashioned storytelling comes to the front of the class.

Register now for the ELTOC 2020 waitlist! I look forward to seeing you for my talk.

Join the waitlist!


Jamie Keddie started off with a degree in Biochemistry from the University of Aberdeen in Scotland. Realizing that he actually wanted to be a musician, he spent most of his twenties studying at Leeds College of Music in Yorkshire, England. After that, he worked as a singer-piano player on ships, but nothing too glamorous.

In 2001 Jamie moved to Barcelona and became an English teacher. Gradually, his passion moved from music to education, video and storytelling.

As a trainer, Jamie has shared his ideas and insights with teachers and educators in over 40 countries. He is the author of Images (Oxford University Press, 2008), Bringing online video into the classroom (Oxford University Press, 2014) and Videotelling: YouTube Stories for the Classroom (LessonStream Books, 2017).